Once upon a time, I was knee-deep in film edits and post-production, sculpting stories frame by frame. I also directed films and constantly wrote screenplays. But the itch for more immersive storytelling brought me to the chaos of game development. Now, I’m a QA tester by day, hunting bugs and tweaking mechanics, and a moonlighting writer/narrative designer by night, spinning tales and building worlds. UE5 junkie, REDkit modder, and always hungry for that next adventure. |