Once upon a time, I was knee-deep in film edits and post-production, sculpting stories frame by frame. I directed films, wrote screenplays, and lived in the rhythm of cuts and transitions. But the itch for more immersive storytelling pulled me into the chaos of game development.
Now, I'm a QA tester by day—hunting bugs, tweaking mechanics—and a moonlighting writer/narrative designer by night, crafting worlds where players shape the story. Still deep in editing, still obsessed with storytelling, but now splitting my time between films, games, and the spaces where they collide. And always chasing the next great story...
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